This is an assortment of equipment not specifically intended for use as armaments (though creative use of it as such is always a possibility).
Characters are assumed to have normal clothing suitable for travel in fair weather and it need not be recorded.
Price: 10 Coins.
Weight: -10 (effective)
Description: The backpack has a weight recorded as a negative number as it increases your carrying capacity by that amount, by better-distributing the weight of what you are carrying on your body. You can only wear one at a time, but can carry extras inside the one you are wearing (but you cannot use the extras at the same time, of course, they are spares). Items in your backpack take two combat rounds to get to hand.
Price: 4 Coins.
Weight: -1 (effective)
Description: The belt-pouch makes it a little easier to carry small items, effectively increasing your carrying capacity slightly. Belt-pouches cannot hold any item weighing 1 Block or more. You may wear up to 4 belt-pouches at a time (not necessarily on your belt: cargo pants pockets, for example, would count as belt-pouches). Items in a belt-pouch take 1 combat round to get to hand.
Price: 12 Coins; 14 Coins with hood.
Weight: 0.
Description: Provides adequate protection against sun, rain and cold of normal extremes.
Price: 8 Coins (for a simple one. Fancy costs more!)
Weight: 0.
Description: For wearing on the head. May keep sun and/or rain off. May blow off in wind.
Price: 1 Coin per Length
Weight: 0
Description: A length of rope strong enough to support a few large people and their equipment.
Price: 8 Coins
Weight: 1 Block
Description: A sturdy pole that you wouldn't touch things with.
Notes: What are these even for, and why does every universe seem to sell them?
Price: 4 Coins.
Weight: 0 (empty); 1/8 (full).
Description: Holds about 1/64 Blocks (about 400ml or 3/4 pints) of any non-corrosive fluid.
Price: 10 Coins.
Weight: 1/8 (empty); 2/8 (full)
Description: Holds about 1/64 Blocks (about 400ml or 3/4 pints) of any fluid. Corrosion-resistant. Somewhat breakable.